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Spite: The Yellow Plague
Diablo-Inspired Action RPG

"A greedy witch hunter with newfound magic abilities saves a voodoo swamp from a yellow plague."

PROJECT OVERVIEW

The team:

  • 4 Level Designers

  • 5 Game Artists

  • 4 Animators

  • 2 Technical Artists

  • 6 Game Programmers

Production time:

  • 8 weeks half-time

Engine:

  • Volt (Game Engine made by the team)

My Contribution:

  • Concepting all levels together with LD colleagues.

  • Designed Third Level and Boss Arena

  • Level Propping

  • Lighting all scenes

  • Member in Environment and Enemy task force

PROJECT SHOWREEL

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