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Spite: The Yellow Plague
Diablo-Inspired Action RPG
"A greedy witch hunter with newfound magic abilities saves a voodoo swamp from a yellow plague."
PROJECT OVERVIEW
The team:
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4 Level Designers
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5 Game Artists
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4 Animators
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2 Technical Artists
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6 Game Programmers
Production time:
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8 weeks half-time
Engine:
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Volt (Game Engine made by the team)
My Contribution:
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Concepting all levels together with LD colleagues.
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Designed Third Level and Boss Arena
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Level Propping
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Lighting all scenes
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Member in Environment and Enemy task force
PROJECT SHOWREEL
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